LaserRepublic

 

Laser Tag Equipment

Phasors

Our Laser Tag Equipment provides a state of the art experience to your enage your customers and give you the high revenue earning business opportunity.

The equipment consist of a wearable battle vest connected with a handheld laser phasor.

Phaser Guns are perfectly sized and designed true to life guns which provide a great playing experience

Guns are made of ABS material which is strong and can withstand rough handling of the equipment. The guns come in Black and Brown color.

  • Illuminated lights on the Laser which lit on the team color
  • Speaker to play gunshot sounds and audio feedback in event of getting shot.
  • Laser pointer to aim at target
  • Trigger and Shooting system
  • Vibration motor which gives a sensation to the player in event of fire and getting shot.
  • Large Display showing key information regarding the game

Vests

The battle vest has illuminated lights which act like targets for the shooters. The jacket has set of 4 lights in the front and 2 at the back side. These lights can take any color depending on the team color or as required in the game scenario.

The Jackets have an inbuilt vibration motors. The jackets vibrate in the event when the player is shot giving the feedback to the player and a real life playing experience.

Base Stations

Base stations are mounted on the wall and assigned to the team. The Base station also has illuminated lights which take the team color. The team is supposed to defend their base station and attack the opponent base station. Base stations can be deactivated when shot by the opponents laser gun. The speaker on the gun makes sound when it gets deactivated. Base station also shoot back at the oppoents when they come near it.

Equipment Models

Our Laser Tag Comes in two varients. Basic and Pro

  • Feature
    Basic Model
    Pro Model
  • Game Types
    Two
    10+
  • Capacity
    8-20 players
    8-24 players
  • Teams and Colors
    2
    2-7
  • Base Station
    No
    Yes
  • Mine Blast
    Optional
    Optional
  • Music Integration
    No
    Yes
  • Accessories
    No
    Extendible
  • Technology
    Individually Controlled
    Server Controlled
  • Score
    After the Game
    Real time
  • Health and Charge Status
    On Phasor
    On Phasor and Computer
  • Applicable
    Indoor / Outdoor
    Indoor / Outdoor
  • Proposition
    Great Value
    Great Experience

Configuration Interface

User Friendly interface lets you define teams, assign phasors, setup game configuration and monitor progress of the game

Real Time Score and Update on the Monitor Screen as the players play inside the arena

Outside the arena, visitors can see a real time score display on a large TV monitor. The news feed on the score shows who killed whom, who captured the base and other interesting events happening inside the arena during the game. Visual feedback of person getting killed and the killer are also shown which makes the other customers interested about the game.

Optional Accessories - for Pro Model

  • Sentry Pod
    A wall mounted setup which will shoot any players who come near it
  • Mine Blast
    Players can leave a mine blast at a place. Any opponent who goes near it will get killed. the mine blast needs to be reactivated by the team after it makes a kill
  • Energy Gate
    The player will have to go to energy gate after getting killed 5 times to get reactivated
  • Winning team indicator
    The LED lights will show which team is winning over the other
  • Additional Base Stations
    For having than 2 teams in a team death match. Recomended for Very Large Setup
  • Announcer
    This device will announce key events during the game like Game Started/ Stopped, Base Captured, Time Remaining etc periodically
  • Music Integration
    The Music to be played during the game can be controlled by this device.It can be synchronized with the game would start / stop

Game Plays for Basic Model

  • Death Match:
    All players play individually and are allowed to shoot anyone in the arena. The objective of the game is to gain as many number of points. In such a scenario different or same colors can be assigned to each player. Typically this is played when number of players is less than 8.
  • Team Death Match:
    Players are divided into two or more teams. The objective of the game is to score the highest score individual and as a team. A base station is assigned to each of the team. The players can shoot only opponents from the other team and capture the base station

Game Plays for Pro Model

  • Death Match:
    All players play individually and are allowed to shoot anyone in the arena. The objective of the game is to gain as many number of points. In such a scenario different or same colors can be assigned to each player. Typically this is played when number of players is less than 8.
  • Team Death Match:
    Players are divided into two or more teams. The objective of the game is to score the highest score individual and as a team. A base station is assigned to each of the team. The players can shoot only opponents from the other team and capture the base station
  • Limited Ammo:
    Restrict the number of total Ammunitions available to Individual in the game. the ammunitions can also be supplied in steps. for example every 2 minutes 50 bullets
  • Limited Team Ammo:
    Restrict the number of total ammunitions available to the team as a whole. The members need to plan a strategy for optimizing with the limited resources available. the ammunitions can also be supplied in steps. for example every 3 minutes 300 bullets
  • God Mode:
    In birthday party like situations the birthday girl / boy can play in God mode. Noone can kill the person playing in god mode
  • Agents and Humans:
    Players are divided into Agents and humans. Agents play as Red and Humans as Green. The Agent can shoot a human to transform into an Agent. Conversely Humans can shoot agents to transform them back to Humans. when all players become of one type the game resets them back to original for the next round.
  • Domination:
    Shoot the base station to take control. the control goes away when the opponent shoots the base station. the longer you retain the control with you, the more you score.
  • Capture the Flag:
    Players shoot at the opponent team base station to capture the flag. The lights appear flashing on the player carrying the flag . The person carrying the flag can pass on the flag to another player in the team by shooting him while opponents try to rescue the flag back by shooting at the player carrying it. The objective of the game is to take the flag to your team base station.

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